For game studios, IP theft is a direct revenue and competitive threat, manifesting as stolen 3D models on asset stores, leaked source code on GitHub, or pirated builds on torrent sites. Manual monitoring is slow, incomplete, and diverts engineering talent. A custom multi-agent automation system addresses this by continuously scanning these surfaces, using binary similarity analysis and perceptual hashing to identify infringements with high precision. The operational upside is a drastic reduction in time-to-detection, from weeks to minutes, protecting launch windows and monetization strategies while creating a defensible legal evidence trail.




