This workflow automates the generation of suspect alibis, accusations, and clue revelations by replacing static dialogue trees with a dynamic, evidence-aware system. The operational bottleneck is the manual scripting of thousands of potential conversational branches for every piece of evidence and player choice. Savings come from drastically reducing narrative design time and enabling deeper, non-repetitive player interactions that increase engagement and replayability. The architecture must link a live clue database to dialogue agents, manage NPC knowledge states, and enforce narrative guardrails.




