The Minimax Algorithm is a recursive decision rule used in artificial intelligence and game theory for minimizing the possible loss in a worst-case scenario, commonly applied to two-player zero-sum games like chess or Go. It operates by constructing a game tree where nodes represent game states, and it assumes an adversarial opponent who will always choose the move that minimizes the maximizing player's score. The algorithm recursively evaluates future states from the perspective of each player, propagating scores from the terminal leaves back to the root to select the optimal move.
