Alpha-Beta Pruning is an adversarial search algorithm that optimizes the Minimax algorithm by eliminating branches in a game tree that cannot influence the final decision. It maintains two values, alpha (the best value the maximizer can guarantee) and beta (the best value the minimizer can guarantee), to prune subtrees as soon as it is determined they are irrelevant. This dramatically reduces the number of nodes evaluated, improving computational efficiency without affecting the optimality of the result.
